Psychology
Niloufar Aghaei Kamakeli; Reza Ghorban Jahromi; Mansoureh Karimzadeh; Seyyed Rouhollah Shahabi
Abstract
Purpose: This research was conducted with the aim of mediating the role of self-differentiation in the relationship between basic psychological needs and addiction to online games in secondary school students.Methodology: The cross-sectional research method is correlational. The statistical population ...
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Purpose: This research was conducted with the aim of mediating the role of self-differentiation in the relationship between basic psychological needs and addiction to online games in secondary school students.Methodology: The cross-sectional research method is correlational. The statistical population of this research was made up of all students of the second level of high school in Tehran in 1402-1401, among whom 400 students (200 girls and 200 boys) were selected based on Cain's formula as a staged cluster sampling. In this research, online game addiction tools (Wang and Chang, 2002), basic psychological needs (LaGuardia et al., 2000) and self-differentiation (Skorn and Friedlander, 1998) were used, all of which had acceptable validity and reliability. In order to analyze the data, SPSS-V23 and Lisrel-V24 software were used. Also, in order to test research hypotheses, structural equation modeling was used.Findings: Also, in order to respond to the research hypotheses, structural equation modeling was used. The results showed that basic psychological needs have a direct effect on addiction to online games. Self-differentiation has a direct effect on addiction to online games. Basic psychological needs have an indirect effect on addiction to online games. The modified structural model of the research also had a favorable fit with the data (RMSEA=0.055, GFI=.088) and this is an important step towards knowing the factors affecting the addiction to online games in students.Conclusion: The results showed that basic psychological needs have an indirect effect on addiction to online games.